How to play Pinochle
- Four players play in two teams, and partners sit opposite each other. Playing alone, you and Green, your computer partner, play Purple and Blue. With 2 Players, Orange and Green play Purple and Blue: each person has a computer partner.
- The deck has 48 cards: two each of the nine, ten, jack, queen, king and ace in every suit. Each player gets 12 cards. In every suit the cards rank ace, ten, king, queen, jack, nine: the ten beats the king.
- Bidding. Starting on the dealer's left, each player bids more than the last bid, at least 20, or passes. Once you pass, you're out of the bidding. When three players have passed, the last bidder wins the bid and names trumps. If the first three players all pass, the fourth must bid.
- Meld. Everyone scores the combinations in their hand (see the table below), and the meld is shown to the whole table.
- Play the tricks. The bid winner leads the first trick. The rules are strict: follow suit if you can, and beat the best card so far if you can. If you have none of the suit led, you must play a trump, higher than any trump already played if you can. Only with no cards of the suit and no trumps can you play anything else.
- The highest trump wins the trick, or else the highest card of the suit led. If two identical cards are played, the first one wins. The winner leads the next trick.
- Count the points. Each ace, ten and king won in tricks is worth 1 point, and the last trick 1 more: 25 in all.
- Score the hand. A team's meld only counts if it wins at least one trick. If the bidding team's meld and points reach its bid, it scores them all; if not, it loses the amount of the bid. The other team scores its meld and points.
- The first team to 150 points wins, or 100 for a shorter game. If both teams get there in the same hand, the team that won the bid wins.
Meld
| Meld | Cards | Points |
|---|---|---|
| Run | Ace, ten, king, queen and jack of trumps | 15 |
| Royal marriage | King and queen of trumps | 4 |
| Marriage | King and queen of another suit | 2 |
| Dix | Nine of trumps | 1 each |
| Aces around | An ace of each suit | 10 |
| Kings around | A king of each suit | 8 |
| Queens around | A queen of each suit | 6 |
| Jacks around | A jack of each suit | 4 |
| Pinochle | Jack of diamonds and queen of spades | 4 |
| Double pinochle | Both jacks of diamonds and both queens of spades | 30 |
| Doubles | Two runs, or two of every ace, king, queen or jack | 150, 100, 80, 60 or 40 |
A card can count in different kinds of meld: the queen of spades can be part of a marriage, queens around and the pinochle at once. It can't count twice in the same kind, so the king and queen in a run don't also count as a royal marriage.
Controls
- Bid: tap the smallest bid allowed or one of the bigger ones, or tap Pass. The panel shows the bids so far and your meld for each suit as trumps.
- Name trumps: if you win the bid, tap a suit. Each button shows the meld it would give you.
- Meld: everyone's meld is shown before the first trick, with the cards that make it. Tap Play the hand to start.
- Play a card: tap it. The cards you're allowed to play stand up with a yellow edge, and the line at the top tells you why.
- Keyboard: use ← and → or Tab to move along your cards or the buttons, and Enter to choose.
The score bar at the top shows each team's points, and during a hand, its meld and the points it has won so far. With 2 Players, a cover screen hides the cards whenever the device passes to the other player.
Computer levels
The computer players only know what a person in their seat would know: their own cards, the bids, the meld everyone showed and every card played so far. They never see another hand or the order of the deck. The level you pick is for your two rivals. Your computer partner always plays at Hard.
| Level | How it plays |
|---|---|
| Easy | Often plays any card it's allowed to, and its judgement of a hand can be well off when it bids. |
| Medium | Bids on its meld and the strength of its trumps and plays sensible cards, but doesn't remember which cards have gone. |
| Hard | Remembers every card played and who has run out of a suit or of trumps. It gives aces, tens and kings to its partner when the partner is winning the trick, draws trumps when its team won the bid, and doesn't outbid its partner without good reason. |
| Expert | Before each card, tries every card it could play on 24 imagined deals of the cards it hasn't seen, using the meld each player showed, and plays the one that scores best. |
Tips to win
- Bid on meld and trumps. Meld is points in the bank, and a long trump suit wins tricks. Add what your partner usually brings and stop a few points short of your guess: a missed bid costs the whole bid.
- Mind the ten. The ten beats the king and the queen. An ace and a ten of the same suit are your surest winners.
- Feed your partner. When your partner is sure to win a trick, play an ace, ten or king on it. Players call this smearing.
- Keep counters away from the other team. When they're winning a trick, play a nine, jack or queen if you can.
- Read the meld. The meld shown before the first trick tells you who holds the aces, the long trumps and the marriages.
- Count to 25. There are only 25 points in tricks. Knowing how many are left tells you whether a bid can still be made.
About Pinochle
Pinochle comes from Bezique, an older French card game, and became one of the best-loved card games in the United States after German immigrants brought it over in the 1800s. This version is partnership Pinochle with one 48-card deck and the simple modern count, where aces, tens and kings are worth 1 point each. Older rule books use bigger numbers: an ace counts 11, a ten 10 and a king 4, and each meld is worth ten times as much. The game plays the same either way. Some players pass cards between partners after the bidding, play with an 80-card double deck, or start the bidding higher. Those aren't part of this version.
Questions
What is the pinochle in Pinochle?
The jack of diamonds together with the queen of spades. It's worth 4 points of meld, and both of each, a double pinochle, is worth 30.
What beats a king in Pinochle?
The ten and the ace. In every suit the cards rank ace, ten, king, queen, jack, nine.
What is meld in Pinochle?
The combinations of cards in your hand, such as marriages, runs and four aces of different suits, scored before the tricks are played. Everyone shows their meld once trumps are named.
Do you have to win a trick to keep your meld?
Yes. A team's meld only counts if the team wins at least one trick in the hand.
What happens if the bidding team doesn't make its bid?
It scores nothing for the hand and loses the amount of its bid, so its total can go below zero.
Can two people play Pinochle on one phone?
Yes. Choose 2 Players: each of you gets a computer partner, and a cover screen hides your cards while you pass the device.
Can I play Pinochle alone?
Yes. Choose vs Computer: you and your computer partner play two computer players at the level you pick.
Is this Pinochle game free?
Yes. It's free in your browser, with no download, no sign-up and no ads during a game.
Updated 9 November 2026